﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Globalization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace EffectManager
{
    public class EffectManager
    {
        // EffectオブジェクトをキーとEffectオブジェクトで管理
        Hashtable EffectHash;

        public Hashtable EffectHashTable
        {
            get { return EffectHash; }
        }

        public void Init(ContentManager Content)
        {

            EffectHash = new Hashtable();
            EffectHash.Add("HUD_2D", Content.Load<Effect>("EffectFile/HUD_2D"));
            //EffectHash.Add("Phong", Content.Load<Effect>("EffectFile/ModelDraw"));
        }


    }
}
